Ghoraja Juun is home to the majority of player character races that fantasy settings have become synonymous with (Dwarves, Elves, Halflings, etc.). However there are several differences of note which are detailed below.

Dagaat (Ratmen)

The Dagaat are a race of liars and cheats. They resemble bi-pedal rat-like creatures with vaguely humanoid features (similar to the Skaven of WarhammerTM). They are generally range from 3-4' in height. They are covered in a coat of soft fur that ranges in color from white to black, to varying shades of grey and brown. Eye color ranges from black to red, with brown being predominant.

Dagaat are generally lazy and will only work when necessary. If it isn't nailed down they will try and steal it. If they can't steal it, then they will try and trick you out of it. They are easily bullied, but extremely vengeful. Most of the other races look down on them as a nuisance. Halflings and Dagaat are extremely antagonistic toward each other.

Dagaat favor small, easily concealable weapons such as short swords and daggers. Their clothing is surprisingly clean and well-kept. They favor form fitting shirts and pants with numerous belts and pouches. They often wear voluminous, hooded cloaks to conceal themselves. Not surprisingly many Dagaat are skilled thieves, spies, and assassins. They will join local thieves guilds when possible, but are often shunned.

Dagaat often associate with Were rats whom they view as distant kin. They are very protective of their females and young, and will sacrifice themselves to protect them. Often times their lairs are guarded/protected by 2-8 giant rats which the Dagaat raise as pets and watch animals.

Tykhoor is generally recognized as the patron deity of the Dagaat race. Though many tend to migrate towards worshipping Syth.


The dwarves of Ghoraja Juun are split into two distinct sub-races (Iron & Stone). Stone Dwarves are extremely family and clan oriented - similar in many ways to the Samurai clans of feudal Japan.

Zur is generally recognized as the patron deity of the Dwarven races.


There are five distinct races of elves of Ghoraja Juun; Maydarin, Naydarin, Syndarin, Taydarin, Eridarin.

Elvaara is generally recognized as the patron deity of the Elven races, except as noted below.


There are no gnomes on Ghoraja Juun. Despite 'heroic' efforts on the parts of deities such as Garl Glittergold and Flandal Steelskin the gnomish race and their gods died out during the Gods Fall wars. Though this doesn't preclude them from being brought back from another material plane/crystal sphere/dimension in the future.


The Halflings of Ghoraja Juun are an amalgamation of the hobbits from Lord of the RingsTM and the Warrows of MithgarTM. They are generally peaceful farmers and are oft times overlooked by the other races. They are fierce in defending their homes and lands. Hair color ranges across nearly as wide a spectrum as humans with brown and auburn being most prevalent. The eyes have a jewel-like quality and are generally blue, green or gold in color.

Halflings hate the Dagaat with an intense passion and will oft times attack them on-sight.

Zamora is generally recognized as the patron deity of the Halfling race.


There are five distinct racial stocks of humans on Ghoraja Juun; Nordheim, Khaitani, Vilanyi, Braydish, Opakan as well as a multitude of cross-breeds amongst the human stock races and half-breeds with demi-human and humanoid races.


The Kaardon appeared on Ghoraja Juun shortly after the appearance of the entity known as Carnax (1354 AG). It is believed, though substantiating evidence is lacking, that the Kaardon were brought to Ghoraja Juun by Carnax from an alternate dimension. During the majority of Carnax's domination (1354-1676 AG) the Kaardon served as the shock troops of his army. But shortly before the beginning of the rebellion against Carnax's rule the Kaardonese leaders abandoned his empire and fled with their people.

The Kaardon sailed for months trying to find a home. They travelled from port to port, speaking with various governments, looking for a place to settle. Because of their past history, many of the existing nations turned them away. In some cases they were actually attacked and driven away.

Finally, after nearly two and a half years of searching they found the islands of the Carcosan Archipelago. To their delight, the islands were virtually uninhabited by any of the 'intelligent' races. Several tribes of goblins and other humanoids were found, but the Kaardon quickly disposed of them.

The Kaardon's original homeland, which they called Rythaark, was an extremely stark, harsh and barren land. So when they were initially brought to Ghoraja Juun they were quite shocked by the fertility of the lands.

It took a great deal of time after the defeat of Carnax for the Kaardon to prove themselves to the other races. Not until nearly 300 years after there settlement of Carcosa were they able to travel to other nations without being ignored, scorned or even attacked.

The Kaardon are a warrior people, the environment of their original home world made this a necessity. But in their time on Ghoraja Juun they have developed into a much more diverse people. Military matters still dominate Kaardonese society, and many Kaardon have taken up life as mercenaries. But, they have learned to make use of their skill as sailors and what was once a nearly non-existent merchant class is now a powerful force in the empire.

Kaardon are very open-minded in their views of other races. They particularly admire dwarves and dwarven craftsmanship. Many Kaardonese noble families will spend vast amounts of money to contract dwarves to build their homes or do stone/metal work for them. Most of the elven races are considered a bit stiff-necked and haughty. Dagat, Humans and Halflings are pretty much taken as they come. With the relatively recent subversion of the Hob-Goblin race away from Chyronn's patronage and increasing number of these humanoids can be found in the empire. They have thus far been generally well-received.

The Kaardon are largely a practical people, and this is reflected in their dress, arts and crafts. The traditional Kaardonese garb is a combination of heavily padded cloth and leather (think Klingons from Star Trek), this was largely due to the environment of their homeworld. With the much milder climate of Ghoraja Juun, they have kept traditional designs but have modified the materials the use. Kaardon's favor darker colors; brown, blue, black, maroon, etc. Kaardonese artwork favors their passions; war, hunting and sailing. Geometric patterns are also quite popular. Their music is simple and relies heavily on drums and pipes. The Kaardon have little poetry, but favor epic stories about heroic deeds and grand battles.

Since being brought to Ghoraja Juun the Kaardon have embraced the deities of the Ythrak Nyn. Though the majority of Kaardon still revere Nâzar. Deities such as Falkyr, Droghaan and Thordonar have large followings, with the churches of Tomival, and Zamora slowly growing.

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